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 Codex Exos Animus (now in production)

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Registration date : 2007-05-24

PostSubject: Codex Exos Animus (now in production)   Fri May 25, 2007 8:27 pm

Plans have shifted from a graphic novel to a video game. Much has been written and designed as we enter this new phase of development. Exos Animus will be developed on the Unity game engine. We are currently developing an accompanied mobile application, soundtrack and digital e book for this project. A twenty page script for Exos has been published and the story-line for the game is being written from the notes. The notes and research for this project were shared on Glass Lozano's facebook page for a year but have been recently taken down. 24 volumes of unpublished research have been in production since Nov 2007. We'll have more to share as this becomes available. -Oct 14th 2011..(This just in, after several months, The 22th volume is now complete.) -Tuesday May 12th 2015 1:25pm

Video game synopsis:

Dr. Micheal Solomon leads a team of salvage divers to discover anomalies called "apparitionals" in the murky world of drogs. -This is after the great age of the Burden Machines that once walked the earth. Exos Animus is one story of a trilogy. Exos was written by the mysterious author of The Blacklight Chronicles Dimitri Spanoa who lived from 1167 A.D. to 3049 A.D. Dr. Micheal Solomon is a fictional character created by the hand of a 900 yr old moth. No one is certain of the suggested real age of the old moth creature that clocks in at 1,882. Perhaps this means that there are 982 more years of the creature to live. The more layers you peel back from the game and the trilogy, the more the lines between reality and fiction begins to blur.


Last edited by Admin on Wed Aug 10, 2016 12:12 pm; edited 7 times in total
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PostSubject: Re: Codex Exos Animus (now in production)   Mon Oct 17, 2011 8:40 pm

Monday Oct 17th 2011

Exos Animus launches. Welcome aboard Carl and Mark!

We've added Mark Kendig and Carl Rossman to the design team as coders and programmers. We will be using the Unity game engine with Blender to build Exos. Pre-production for the project begins today.
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PostSubject: Re: Codex Exos Animus (now in production)   Mon Jun 25, 2012 11:11 pm

The plans for the video game have been put on hold for the time being, but the graphic novel continues. Thanks for your patience.
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PostSubject: Re: Codex Exos Animus (now in production)   Tue May 12, 2015 1:25 pm

The Order of The Afterlight Society is forming..Codex Exos Animus is now in production..

-Tuesday May 12th 2015 1:29pm

Moth
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PostSubject: Re: Codex Exos Animus (now in production)   Today at 2:58 am

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